
I even tried changing this one jpg slightly in Photoshop and saving a copy, but when i try to apply it in diffuse it’s still not showing. There is only one jpg that i can use in the bitmap slot which actually shows in the viewport. I have tried opening older files when i didn’t have this issue (it has been a couple of days) and copying my new model there with no luck. There you go! You have set your material’s texture to have the correct scale and fixed the issue.I currently have an issue with vray Materials as their textures are not showing in the rendered view. The final parameter simply asks whether you want it to be capped. Therefore, you can input 2 for the width, height and depth. For a uniform texture, this would be 2mm x 2mm x 2mm, as the current scale is 1000mm x 1000mm x 1000mm. The first 3 are the dimensions of the box. The box mapping will ask you for 4 parameters.

Go to properties, texture mapping, apply box mapping. This can be done by changing the texture mapping of the material within Rhino. Now we know what scale the material is at, all that’s left to do is change it. Therefore, a 1000mm wide texture at a scale of 1:500, is displayed as 2mm instead of 1000mm. The next step was then to divide the material scale (1000mm) by the scale (500). In our case, we were using a material that was meant to be 100cm (1000mm) wide. Lastly, you need to figure out what units your project is in. This is the number that we need to divide by the scale our model is. It might be something like “20cm”, “100cm” etc. For example, inside the material’s name is a dimension. Next, for the material I wanted to use, I found that Vray materials showcase what scale they are meant to be at. Though, this caused more headaches than not so I don’t recommend doing this unless you have to. This was to reduce the file size and allow Vray fur to work correctly. For me, my studio project was at a scale of 1:500.

To fix this issue of wrong texture scale of materials, I did this quick fix.įirst, I found out what scale my model was at.

This caused unwanted problems in Rhino and Vray. The scale of the textures was wrong and they were either too big or too small. I noticed that the material textures weren’t displaying correctly. I was working on my studio 6 project in Rhino, trying to create a hero shot render of my model with Vray.
