

We’ve also included a RealFlow | Maya: Installation video for installation if you want to try the 30-day free demo version. The focus here will be on using composition, dynamic lighting and post-processing to create a compelling overall scene.High-end Multi-physics Simulation Inside Autodesk Maya®. These will utilize a blend of 2D and 3D by placing the character in a scene, lighting them, then creating linework and detail on top. In this lesson Wouter will create two separate images, each with its own distinct tone. Now that the designs have been finished, you can start creating an illustration which utilizes your character and prop together. Each technique has its own strengths and weaknesses, so keep in mind what tools you need when fleshing out your own prop. This will have its base shapes designed in Blender, before being exported to Photoshop to fill in various details. Then the third prop will be a 2D/3D hybrid. The second prop will be created entirely in 3D, using Fusion 360. The first will be created from start to finish in Photoshop, utilizing tight line work and strong understanding of proportion. In this lesson, Wouter will design three separate props, each demonstrating a completely different technique. The second character will utilize what Wouter calls the ‘Character Creator,’ a modular technique which allows mixing and matching of finished costume parts for easy selection later by the artist or clients. The line art, color and lighting will all be on distinct layers, so one aspect can be easily altered without changing the other elements. For his main character, he will go through a more traditional process of building, posing and then drawing on top of his model. In this lesson, Wouter will design two different characters. Finally, you will use everything you learned to create preliminary sketches of your character in Photoshop.

Afterwards, you will learn the principles of design, including proportions, shape theory, detail placement, color and value. There will be separate sections showing his preferred techniques in Photoshop, Daz 3D, Blender and Fusion 360. Wouter will help you come up with your initial idea, then take you through some of the pieces of software he uses throughout the course. This first lesson will cover a lot of ground. Covering everything from the fundamentals of character design, prop development, keyframe illustration, and more, this course covers everything you’ll need to know to level up your character workflow. Learn professional workflows to design characters for films, games, TV shows, and more from renowned concept designer and illustrator Wouter Gort. Title: Learn Squared – Designing Better Characters with Wouter Gort
