

This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Initiatives are optional goals and checkpoints Imperatives are “big goals” for the colony New Locomotion, Power, Morale, Insulation, and Digging Tutorial animations – building out a large room for metal refining, oil refining, and making ethanol as well as power via the petroleum generator This has been changed so that the minimum temperature is 40C (for the sieve) and if the liquid going in is higher the output temp will also be higher. One large change is to machines that have a fixed output temperature.

There have been a few major patches since the preview came out. I’m building on the Arboria asteroid which has all the new biomes like forest, rust and tidal pools. The refined metals have slightly better properties and are used to create advanced buildings and wire, including Automation wires, gates and sensors.I’m starting a new base Oxygen Not Included – LAUNCH UPGRADE (preview branch). The Metal Refinery suffers zero loss and can be automated with a power source. Processing metals with the Rock Granulator will cause a 50% loss in materials (the other half turning into Sand) and requires a Duplicant to manually run it. It is created by refining Raw Metals using the Rock Granulator or the Metal Refinery. Refined Metal is a resource in Oxygen Not Included.
